|
|
 |
Nigeria, Kenya, Tanzania, Bangladesh, Zambia, India, Senegal, Zimbabwe, Indonesia, Guinea, Botswana, Ghana, Uganda, Mongolia, Thailand, Malawi, Ethiopia, Congo, Burkina Faso, Vietnam, Azerbaijan, Papua New Guinea, Rwanda, Afghanistan, Argentina, Somalia, Bhutan, China, Jordan, Nicaragua, Serbia, Sudan, Liberia. |
What do these countries all have in common? They all have, for much of the populations, very limited internet access, and very limited resources for research and education.
They have also all been reached by the eGranary Project.
|
 |
The eGranary Project is a part of the larger Widernet Project, which seeks to provide better digital communication for underdeveloped regions around the world. They work with communities around the globe to provide training, computers, and educational materials to schools, clinics, and libraries in places where there is little to no ability to access the internet. And that's where the eGranary Project comes in.
An eGranary Digital Library is a stand-alone internet, if you will. Each eGranary contains more than ten million documents, including all of Wikipedia, over 500 other websites, over 250 academic and medical journals, over 20,000 books, and dozens of software applications. All of it is entirely digital and searchable. What each school or clinic or library gets is their own version of the internet that we have all come to rely on so much.
|
 |
The eGranary Project is sponsored by companies such as Intel, HP, Seagate, and the Rockefeller Foundation. So what do they need from Gamers for Humanity?
Games. |
We gamers know that games, sometimes secretly, help to develop critical thinking and logic skills, problem solving and even hand-eye coordination. And the folks at Widernet have asked for our help. Some of you out there are game designers and programmers, and you are the ones the eGranary Project is looking for. What they want is to be able to include (fully licensed, of course) games in each eGranary, something to accompany the research materials and educational software that will be helping these communities.
So if you've got that little video game that you programmed, that you've been distributing as freeware, or wondering how to market, please consider dropping Widernet a line. We at Gamers for Humanity are dedicated to putting games into the hands of families and kids who don't have access to them, and the eGranary Project is a way to help educate people at the same time. |
|
 | | |